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Dual sheath redux mod organizer 64 bit
Dual sheath redux mod organizer 64 bit





dual sheath redux mod organizer 64 bit
  1. Dual sheath redux mod organizer 64 bit Patch#
  2. Dual sheath redux mod organizer 64 bit mods#
dual sheath redux mod organizer 64 bit

Location (LCTN) Record sub-record types: (Confirmed here) Idle Animation (IDLE) Record sub-record types:ĪNAM - Related Idle Animations (Confirmed here) TFIC - Info Count (Confirmed - sources: here & here)ĭialogue Information (INFO) Record sub-record types: I have asked in a number of places which records types do not need to be carried forward into compatibility patches, but have never received a reply, and still to this day have not found a definitive list in one place. Well, I'd like to change that, and I need your help, if this is something you are knowledgeable about.īelow is a list of record types, grouped by category, that I have read comments saying they are incorrectly identified as conflicting, because they are actually combined at runtime:Ī List of Non-Conflicting Record Types seen in TES5Edit ĭefault Object Manager (DOBJ)Record sub-record types:ĭialogue Topic (DIAL) Record sub-record types:

Dual sheath redux mod organizer 64 bit Patch#

So in other words, when making a compatibility patch in TES5Edit, you do not need to copy overrides for those particular records.

Dual sheath redux mod organizer 64 bit mods#

Over time, and by reading comments of mod authors, I have learned that for certain record types displayed in TES5Edit, when using the conflict filter feature, some records are incorrectly identified as conflicting (ie., "conflicting" = overridden by a plugin which comes later in the load order.)įor example, ripple, the author of Inconsequential NPCs has explained that location persistent references (LCPR sub-records in LCTN / Location records) supplied by different plugins are not actually overwritten by the last mod in the load order LCTN for certain locations (source). The implication here is that all those references are combined and used from all mods with that record type when Skyrim is started. There has to be an easier way to locate Objects within 圎dit with their reference IDs from the in game console command for modding and making patches. Am I missing something? it is nowhere to be found with a search through 圎dit, even with every MOD loaded. There is a gaggle of buckets floating out over the water on the docks and I want to patch items like this to be disabled or moved when using this MOD.

dual sheath redux mod organizer 64 bit

It took me 20 minutes to locate it.Įxample: I am running The Great City of Solitude SSE, and I want to make a patch. But, it's nearly impossible to locate items through 圎dit like this. It seems to be the first couple of characters in the reference ID that are different and every other character after that, matches. If I dig down further and locate the object I find the reference ID in 圎dit is slightly different than the ID acquired in game using the command console. Then I exit the game and pull up 圎dit and search that ID in the MOD (or even my entire MOD List) and there is no matching ID. I bring up Console Command in game and click on an object to acquire its Reference ID. I am trying to figure out this Reference ID dilemma. I am trying to make a patch and eventually start making Patches for the Skyrim AE community.







Dual sheath redux mod organizer 64 bit